DARK DEFENDER – DARK MASTERY EPIC POWER POOL
All of these ancillary powers come from the scrapper’s power
set, specifically the Dark Melee and Dark Armor
set of powers, and operate in pretty much the same manner as for scrappers.
This is a serious drawback for dark defenders who rely on their ranged
powers, and usually try to avoid jumping next to enemies who can squish
them like bugs -- something nearly all of these epic powers require
one to do. From personal experience and various sources I have gleaned
the following information that you may find useful.
POWER NAME: Oppressive Gloom
DESCRIPTION: The Netherworld has many mutable properties, such
as the Oppressive Gloom. This power allows you to use your own life force
(Hit Points) to fuel an attack that can keep enemies near you Disoriented
and unable to use any powers. Endurance cost for this is minimal, but
the power can be dangerous to use.
Toggle: PBAoE, Foe Disorient, Self
-HP
Rating: Optional
Slot: 1 Accuracy, 2 Disorient Duration.
Identical to the Scrapper power. PBAOE aura that disorients any Minions around you if it hits.
Pulses every 3 seconds I believe, which means that minions will be permanently
disoriented as long as they're in range. You can also disorient Lts
and even Bosses IF you can stack it with other Disorient attacks such
as Dark Pit or Howling Twilight. It does take away some health when it
is used, but not much. Disorienting your enemies is not assured because
of the requirement to hit them first -- this reduces the power's ability
to help in an emergency. The Dark Defender's
ofther disorient power, Dark Pit, is far superior because of its ability
to attack from a distance and it's Area of Effect (AoE) radius is more
than double that of Opressive Gloom.
POWER NAME: Dark Consumption
DESCRIPTION: The dark power of the Netherworld allows you to
tap the soul-essence of foes immediately around you and transfer it to
yourself. This will drain the Hit Points of the enemies, and add to your
Endurance.
PBAoE
Moderate DMG(Negative), Self +End
Rating: Not Recommended
Slot: 1 Accuracy, 3 Recharge.
PBAOE Scrapper power. Drains enemies
of Health and adds to your Endurance. Apparently this is a staple power
for dark scrappers (useful for emergency endurance), but for defenders
this power is problematic. HItting at least 3 villains with this power
fills up your endurance bar instantly, but the opportunity or chance to
hit a minimum of 3 villains within the small radius of this power only
occurs about 50% if the time at best in my experience. The long recharge
time makes this power likely to be used only once during most battles.
This power also uses some endurance to activate, so make sure you are
not completely out of endurance when you go to use it (which kind of defeats
the power's purpose). All in all, I have NOT found this power to be particularly
useful, and, more often than not, forces the defender to put themselves
in unecessary danger for a hit or miss endurance boost. Good for scrappers
and tankers, bad for defenders. Avoid it.
POWER NAME: Dark Embrace
DESCRIPTION: You tap into the energy of the Netherworld to
protect yourself from damage. This Dark Embrace shrouds you and grants
resistance to Lethal, Smashing, Toxic, and Negative Energy damage. You
must have Oppressive Gloom or Dark Consumption before selecting this power.
Toggle: Self +Res (Smash, Lethal,
Negative, Toxic)
Rating: Highly Recommended
Slot: 6 Damage Resistance
Scrapper power again. This power reduces the damage you take from
more types of damage than any other shield available to defenders.Not
surprisingly, it is the choice pick for defenders who want to be less
squishy. It has a very low endurance cost. By far, this is the most useful
and the only reliable power in the Dark Mastery epic power pool. If you
don't get anything else from the Dark Mastery epic power pool, get this
power.
POWER NAME: Soul Drain
DESCRIPTION: Using this power, you can drain the essence of
all nearby foes' souls, thus increasing your own strength. Each affected
foe will lose some Hit Points and add to your Damage and Accuracy. You
must have two other Dark Mastery Powers before selecting this power.
PBAoE
Moderate DMG (Negative), Self +DMG, +ACC
Rating: Optional
Slot: 1 Accuracy, 2 Recharge
Yet another power that forces the defender to put themselves at risk.
Soul Drain is a PBAOE attack that hits all nearby enemies for paltry damage,
but boosts your Damage and Accuracy for every enemy you hit. Think of
it as your own, somewhat unreliable, PBAOE Fulcrum Shift. This is the
self damage buff Defenders have always wanted... and still don't have.
If this power could be used at range, it would be a good pick for dark
defenders. As is, however, it's too unreliable, and the damage boost one
receives is not enough to warrant the risk. On the other hand, damage
and accuracy boosts are niceties and not necessities, so the dire consequenes
of a miss with this power are not as great as with a power such as Dark
Consumption. At most you'll get a fairly nice damage and accuracy boost,
at worst you'll get knocked out because you got too close to the villains...
or, ironically, sometimes both.
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Power |
Level |
Type |
Attacks |
Cost |
Delay |
Rech |
Range |
Target |
Enhancements |
Oppressive
Gloom |
41 |
Toggle |
PBAoE, Foe Disorient, Self -HP |
0.2 |
1.2 |
8 |
- |
Foe (8’ sphere) |
Acc, Rech, REC, Rech, Stun |
Dark
Consumption |
41 |
Click |
PBAoE Moderate DMG (Negative), Self +End |
0.8 |
1 |
180 |
- |
Foe (8’ sphere) |
Acc, Dam, Rech, End, Rec |
Dark
Embrace |
44 |
Toggle |
Self +Res, (Smash, Lethal, Negative, Toxic) |
0.2 |
1.2 |
4 |
- |
Self |
REC, Rech, Dmg, Resist |
Soul
Drain |
47 |
Click |
PBAoE Moderate DMG (Negative), Self +DMG, +ACC |
22.5 |
2.4 |
120 |
- |
Foe (10’ sphere) |
Acc, Dam, Rech, REC, To Hit-, Immobilize |
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